ReC98/th05/th05.inc

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GAME = 5
include th05/mem.inc
include th04/shared.inc
include th05/gaiji/gaiji.inc
include th05/player/chars.inc
include th05/player/shot_types.inc
; Shot cycle bitflags
SC_1X = 08h ; Triggered 1× per cycle
SC_2X = 02h ; Triggered 2× per cycle
SC_3X = 01h ; Triggered 3× per cycle
SC_6X = 04h ; Triggered 6× per cycle
_player_option_patnum = 26
POINT_ITEMS_MAX = 999