ReC98/th05/formats/super.h

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#include "th04/formats/super.h"
// Displays the alpha plane of the (non-tiny!) 16x16 sprite with the given
// [patnum] using the current GRCG tile/color.
#define z_super_roll_put_16x16_mono(left, top, patnum) \
_AX = top; \
_CX = left; \
z_super_roll_put_16x16_mono_raw(patnum);
void z_pascal near z_super_roll_put_16x16_mono_raw(int patnum);