#include "th04/formats/super.h" // Displays the alpha plane of the (non-tiny!) 16x16 sprite with the given // [patnum] using the current GRCG tile/color. #define z_super_roll_put_16x16_mono(left, top, patnum) \ _AX = top; \ _CX = left; \ z_super_roll_put_16x16_mono_raw(patnum); void z_pascal near z_super_roll_put_16x16_mono_raw(int patnum);