ReC98/th01/resstuff.c

67 lines
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/* ReC98
* -----
* Random resident structure stuff
*/
#include "th01/th01.h"
#pragma option -2
extern const char res_id[] /* = RES_ID */;
extern resident_t *resident;
void resident_stuff_set(
char rank, char bgm_mode, char bombs, char start_lives_extra, long rand
)
{
seg_t res = resdata_exist(res_id, RES_ID_STRLEN, RES_PARASIZE);
if(!res) {
res = resdata_create(res_id, RES_ID_STRLEN, RES_PARASIZE);
resident = MK_FP(res, 0);
resident->stage = 0;
resident->continues_total = 0;
}
if(res) {
resident = MK_FP(res, 0);
resident->rank = rank;
resident->bgm_mode = bgm_mode;
resident->bombs = bombs;
resident->start_lives_extra = start_lives_extra;
resident->rand = rand;
resident->score = 0;
}
}
int resident_stuff_get(
char *rank,
char *bgm_mode,
char *bombs,
char *start_lives_extra,
long *rand,
long *continues_total,
int *stage
)
{
seg_t res = resdata_exist(res_id, RES_ID_STRLEN, RES_PARASIZE);
if(res) {
resident = MK_FP(res, 0);
*rank = resident->rank;
*bgm_mode = resident->bgm_mode;
*bombs = resident->bombs;
*start_lives_extra = resident->start_lives_extra;
*rand = resident->rand;
*continues_total = resident->continues_total;
*stage = resident->stage;
return 0;
}
return 1;
}
void resident_free(void)
{
seg_t res = resdata_exist(res_id, RES_ID_STRLEN, RES_PARASIZE);
if(res) {
resdata_free(res);
}
}