/* ReC98 * ----- * Random resident structure stuff */ #include "th01/th01.h" #pragma option -2 extern const char res_id[] /* = RES_ID */; extern resident_t *resident; void resident_stuff_set( char rank, char bgm_mode, char bombs, char start_lives_extra, long rand ) { seg_t res = resdata_exist(res_id, RES_ID_STRLEN, RES_PARASIZE); if(!res) { res = resdata_create(res_id, RES_ID_STRLEN, RES_PARASIZE); resident = MK_FP(res, 0); resident->stage = 0; resident->continues_total = 0; } if(res) { resident = MK_FP(res, 0); resident->rank = rank; resident->bgm_mode = bgm_mode; resident->bombs = bombs; resident->start_lives_extra = start_lives_extra; resident->rand = rand; resident->score = 0; } } int resident_stuff_get( char *rank, char *bgm_mode, char *bombs, char *start_lives_extra, long *rand, long *continues_total, int *stage ) { seg_t res = resdata_exist(res_id, RES_ID_STRLEN, RES_PARASIZE); if(res) { resident = MK_FP(res, 0); *rank = resident->rank; *bgm_mode = resident->bgm_mode; *bombs = resident->bombs; *start_lives_extra = resident->start_lives_extra; *rand = resident->rand; *continues_total = resident->continues_total; *stage = resident->stage; return 0; } return 1; } void resident_free(void) { seg_t res = resdata_exist(res_id, RES_ID_STRLEN, RES_PARASIZE); if(res) { resdata_free(res); } }