ReC98/th01
nmlgc dfac2f2fd4 [Position independence] [th01] EGC-powered page 1→0 region copy calls
12.4 fixed-point subpixels, in TH01?

Completes P0083, funded by Yanga.
2020-03-18 20:33:59 +01:00
..
core [Decompilation] [th01] Game init and exit functions 2020-03-03 13:12:00 +01:00
end [Decompilation] [th01] VRAM text typing 2020-03-13 19:09:12 +01:00
formats [Decompilation] [th01] .PTN snap functions 2020-03-18 20:33:58 +01:00
hardware [Decompilation] Add an inline function for VRAM offset calculation 2020-03-18 20:11:18 +01:00
fuuin_04.cpp [Decompilation] [th01] .GRP palette fades 2020-03-13 19:14:32 +01:00
fuuin_05.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
fuuin_06.c [Maintenance] [th01] Move ztext.c to the hardware/ directory 2020-03-03 13:08:33 +01:00
fuuin_07.c [Decompilation] [th01] Game init and exit functions 2020-03-03 13:12:00 +01:00
fuuin_08.cpp [Decompilation] [th01] Blocking palette fade-ins from a custom start color 2020-01-14 21:47:17 +01:00
fuuin_09.c [Decompilation] [th01] graph_printf_fx 2020-01-14 22:08:44 +01:00
fuuin_10.cpp [Decompilation] [th01] .GRP file loading and display 2020-03-13 19:48:38 +01:00
fuuin_11.c [Maintenance] Fix any whitespace issues in our own code 2015-09-07 15:44:48 +02:00
fuuin_12.c [C decompilation] [th01/fuuin] Slow 2x VRAM region scaling 2015-03-09 17:58:30 +01:00
fuuin_13.c [Maintenance] Fix #include syntax for mdrv2.c 2019-11-24 12:45:08 +01:00
grps2xsc.c [Maintenance] Use `dots` for 1bpp lines, and `planar` for B/R/G/E dot structs 2020-03-07 21:19:25 +01:00
main_02.c [Decompilation] [th01] frame_delay 2019-11-18 21:29:43 +01:00
main_03.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
main_04.c [Maintenance] [th01] Move ztext.c to the hardware/ directory 2020-03-03 13:08:33 +01:00
main_05.c [Decompilation] [th01] Game init and exit functions 2020-03-03 13:12:00 +01:00
main_06.cpp [Decompilation] [th01] Blocking palette fade-ins from a custom start color 2020-01-14 21:47:17 +01:00
main_07.cpp [Position independence] [th01] EGC-powered page 1→0 region copy calls 2020-03-18 20:33:59 +01:00
main_08.cpp [Decompilation] [th01] .PTN file loading and non-transparent display 2020-03-18 20:33:58 +01:00
main_12.c [C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff 2015-03-07 17:43:39 +01:00
main_13.c [Maintenance] Use `dots` for 1bpp lines, and `planar` for B/R/G/E dot structs 2020-03-07 21:19:25 +01:00
main_14.c [C decompilation] [th01/reiiden] 2D vector construction 2015-03-13 23:03:39 +01:00
main_16.c [Maintenance] Fix #include syntax for mdrv2.c 2019-11-24 12:45:08 +01:00
mdrv2.c [Decompilation] Add a separate segment type 2019-12-17 23:26:59 +01:00
mdrv2[data].asm [Decompilation] [th01] mdrv2_resident 2019-11-04 22:14:10 +01:00
op_02.c [Decompilation] [th01] frame_delay 2019-11-18 21:29:43 +01:00
op_03.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
op_04.c [Maintenance] [th01] Move ztext.c to the hardware/ directory 2020-03-03 13:08:33 +01:00
op_05.c [Decompilation] [th01] Game init and exit functions 2020-03-03 13:12:00 +01:00
op_06.cpp [Decompilation] [th01] Blocking palette fade-ins from a custom start color 2020-01-14 21:47:17 +01:00
op_07.cpp [Position independence] [th01] EGC-powered page 1→0 region copy calls 2020-03-18 20:33:59 +01:00
op_08.c [Decompilation] [th01] graph_printf_fx 2020-01-14 22:08:44 +01:00
op_09.cpp [Decompilation] [th01] .PTN file loading and non-transparent display 2020-03-18 20:33:58 +01:00
op_10.c [C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff 2015-03-07 17:43:39 +01:00
op_11.c [Maintenance] Fix #include syntax for mdrv2.c 2019-11-24 12:45:08 +01:00
op_12.cpp [Maintenance] [th01] Correctly declare the packfile functions in C land 2020-03-18 20:33:53 +01:00
player_is_hit[bss].asm [Reverse-engineering] [th01/th02/th04/th05] Player hit flag 2018-12-15 22:57:36 +01:00
ranks.h [Reverse-engineering] [th04/th05] Resident structure 2020-01-03 21:43:43 +01:00
resstuff.c [Maintenance] Use the same resident structure pointer name for every game 2020-01-03 21:26:10 +01:00
th01.h [Maintenance] [th01] Move ztext.c to the hardware/ directory 2020-03-03 13:08:33 +01:00
th01.inc [Maintenance] Remove all dependencies on Borland C++ run-time source headers 2020-02-23 17:53:18 +01:00
zunsoft.c [C decompilation] [th01/reiiden] 2D vector construction 2015-03-13 23:03:39 +01:00