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ReC98
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https://github.com/nmlgc/ReC98.git
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9943f2f7ef
ReC98
/
th03
/
player
/
player.h
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[Reverse-engineering] [th03] Current score manipulation Little-endian BCD, again… Far less crazy than in TH04 and TH05, though, thanks to updating and rendering being two different functions here. Part of P0070, funded by KirbyComment.
2020-01-18 20:43:21 +00:00
#
define PLAYER_COUNT 2
[Reverse-engineering] [th03] Currently processed player ID Probably going to refine those `pid_other` variables later; it almost seems as if there's one to store the attacked player for every entity type? Part of P0070, funded by KirbyComment.
2020-01-19 13:10:24 +00:00
extern
unsigned
char
pid_current
;
extern
unsigned
char
pid_other
;