ReC98/th04/main/player/shots_alive[bss].asm

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shot_alive_t struct
SA_pos Point <?>
SA_shot dw ?
shot_alive_t ends
public _shot_hitbox_center, _shot_hitbox_radius
public _shots_alive, _shots_alive_count
_shot_hitbox_center Point <?>
_shot_hitbox_radius Point <?>
_shots_alive shot_alive_t SHOT_COUNT dup(<?>)
_shots_alive_count dw ?