.. |
bb_playchar_put.asm
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[Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color
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2022-11-30 17:00:42 +01:00 |
bomb.cpp
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[Reverse-engineering] [th04/th05] .BB tile animation: Bomb cel rendering
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2021-06-21 15:48:37 +02:00 |
bomb.hpp
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[Maintenance] Fix comment↔code associations
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2022-08-08 20:10:53 +02:00 |
bomb[bss].asm
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[Reverse-engineering] General bomb-related globals
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2020-08-28 15:03:03 +02:00 |
bombanim.cpp
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[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
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2021-12-27 00:52:20 +01:00 |
bombanim[bss].asm
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[Reverse-engineering] [th04] Bombs: Star animation structure
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2020-08-28 15:04:39 +02:00 |
invalidate.asm
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…
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move.cpp
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[Decompilation] [th04] Player: Input → movement velocity
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2023-01-17 11:44:15 +01:00 |
move.hpp
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[Decompilation] [th04] Player: Input → movement velocity
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2023-01-17 11:44:15 +01:00 |
option[bss].asm
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…
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p_marisa.cpp
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[Reverse-engineering] [th04] Player shots: Laser state
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2023-06-13 04:26:26 +02:00 |
player.hpp
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[Maintenance] [th02/th04/th05] Properly declare shot power-related variables
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2023-03-29 18:03:05 +02:00 |
player.inc
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[Maintenance] [th02/th04/th05] Properly declare shot power-related variables
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2023-03-29 18:03:05 +02:00 |
pos.cpp
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[Maintenance] Remove `extern "C"` from more areas of code
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2022-06-24 23:28:19 +02:00 |
pos[bss].asm
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…
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render.asm
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[Maintenance] [th04/th05] Drop the `_seg1` suffix from the GRCG functions
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2022-05-01 00:22:03 +02:00 |
shot.hpp
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[Reverse-engineering] [th04] Player shots: Laser state
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2023-06-13 04:26:26 +02:00 |
shot_laser.asm
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[Reverse-engineering] [th04] Player shots: Option laser blitting
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2020-09-17 22:25:11 +02:00 |
shot_laser[data].asm
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[Reverse-engineering] [th04] Player shots: Option laser blitting
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2020-09-17 22:25:11 +02:00 |
shot_levels[data].asm
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[Maintenance] [th02/th04/th05] Properly declare shot power-related variables
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2023-03-29 18:03:05 +02:00 |
shot_velocity.asm
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[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
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2022-03-26 20:44:54 +01:00 |
shot_velocity[data].asm
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…
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shots[bss].asm
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[Reverse-engineering] [th04/th05] Player shots: Decay animation duration
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2023-06-12 03:13:54 +02:00 |
shots_add.asm
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[Maintenance] Introduce a generic entity flag enum
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2023-03-29 12:36:55 +02:00 |
shots_add[bss].asm
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…
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shots_alive[bss].asm
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…
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shots_hittest[data].asm
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[Reverse-engineering] [th04/th05] Player shots: Boss collision detection flag
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2022-03-27 01:35:40 +01:00 |