ReC98/th04/main/playfld.hpp

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#include "th02/main/playfld.hpp"
// Fills the playfield area on the text RAM with transparent spaces.
void near playfield_tram_wipe(void);
// Fills the playfield area on the text RAM with black, effectively hiding the
// playfield in the process.
void near playfield_tram_black(void);
#define playfield_bg_put(left, top, cdg_slot) \
cdg_put_noalpha_8((PLAYFIELD_LEFT + left), (PLAYFIELD_TOP + top), cdg_slot)