2021-05-31 19:11:48 +00:00
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#include "th02/main/playfld.hpp"
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2020-04-21 19:19:31 +00:00
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// Fills the playfield area on the text RAM with transparent spaces.
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void near playfield_tram_wipe(void);
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// Fills the playfield area on the text RAM with black, effectively hiding the
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// playfield in the process.
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void near playfield_tram_black(void);
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2021-06-19 13:15:24 +00:00
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#define playfield_bg_put(left, top, cdg_slot) \
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cdg_put_noalpha_8((PLAYFIELD_LEFT + left), (PLAYFIELD_TOP + top), cdg_slot)
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