#include "th02/main/playfld.hpp" // Fills the playfield area on the text RAM with transparent spaces. void near playfield_tram_wipe(void); // Fills the playfield area on the text RAM with black, effectively hiding the // playfield in the process. void near playfield_tram_black(void); #define playfield_bg_put(left, top, cdg_slot) \ cdg_put_noalpha_8((PLAYFIELD_LEFT + left), (PLAYFIELD_TOP + top), cdg_slot)