.. |
end
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[Maintenance] Add a 1bpp rectangle template, for custom per-row types
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2021-04-21 18:01:57 +02:00 |
formats
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[Maintenance] [th04/th05] Merge shared popup data into one file
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2021-07-20 20:50:25 +02:00 |
gaiji
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[Decompilation] [th04/th05] Text popups
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2021-07-20 23:35:46 +02:00 |
hardware
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[Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting
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2021-04-22 19:27:08 +02:00 |
hiscore
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[Position independence] [th04/th05] Remaining references to the name alphabet
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2020-09-12 11:29:35 +02:00 |
main
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[Maintenance] [th04/th05] Get rid of th04/shared.hpp
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2021-07-31 09:33:50 +02:00 |
math
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[Separate translation units] [th04/th05] motion_update_seg3() (undecompilable)
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2021-07-21 00:35:02 +02:00 |
music
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[C decompilation] [th02/op] Music Room
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2015-02-24 22:38:44 +01:00 |
op
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[Decompilation] [th04] Player character and shot type selection menu
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2020-11-02 22:41:51 +01:00 |
shiftjis
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[Maintenance] Distinguish between Shift-JIS and gaiji strings
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2021-05-27 19:10:26 +02:00 |
snd
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[Decompilation] [th05] snd_kaja_interrupt()
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2021-07-21 00:35:03 +02:00 |
sprites
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[Reverse-engineering] [th04/th05] Bullets: Distinguish clear and zap mechanics
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2021-07-31 09:33:35 +02:00 |
bgimage.cpp
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[Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free()
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2021-03-20 02:36:36 +01:00 |
bgimager.asm
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[Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable)
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2021-03-19 23:19:48 +01:00 |
cdg_load.asm
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[Separate translation units] [th04/th05] .CDG: Loading and freeing
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2020-11-16 20:01:35 +01:00 |
cdg_p_na.cpp
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[Decompilation] [th04/th05] cdg_put_noalpha_8()
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2021-03-20 02:36:40 +01:00 |
cdg_p_nc.asm
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[Separate translation units] [th04] cdg_put_nocolors_8() (undecompilable)
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2021-05-11 18:47:58 +02:00 |
cdg_p_pl.asm
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[Separate translation units] [th04] cdg_put_plane() (undecompilable)
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2021-05-11 18:48:00 +02:00 |
cdg_p_pr.asm
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[Separate translation units] [th04] cdg_put_plane_roll_8() (undecompilable)
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2021-03-20 02:36:39 +01:00 |
cdg_put.asm
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[Translation unit catch-up] [th04] cdg_put_8()
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2021-04-21 16:24:18 +02:00 |
cfg_lres.cpp
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[Decompilation] [th03/th04/th05] cfg_load_resident_ptr()
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2021-07-21 00:34:59 +02:00 |
chars.h
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[Decompilation] [th04] Player character and shot type selection menu
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2020-11-02 22:41:51 +01:00 |
chars.inc
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
common.h
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[Maintenance] [th03/th04/th05] Start a new "essential macros" file
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2020-02-23 16:56:15 +01:00 |
egcrect.cpp
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[Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting
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2020-11-16 20:01:09 +01:00 |
exit.c
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
frmdely2.c
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
gather.cpp
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[Decompilation] [th04/th05] Gather circle rendering
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2021-07-21 00:35:02 +02:00 |
initmain.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
initop.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
input_s.asm
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[Translation unit catch-up] [th04] Low-level input
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2021-03-20 02:36:38 +01:00 |
input_w.cpp
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[Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting
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2021-04-22 19:27:08 +02:00 |
m_char.cpp
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[Maintenance] Distinguish between Shift-JIS and gaiji strings
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2021-05-27 19:10:26 +02:00 |
main011.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
main032.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
maine011.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
mem.h
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[Separate translation units] [th02/th03/th05] game_init_main()
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2021-01-30 19:50:32 +01:00 |
mem.inc
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[Naming] [th04/th05] EMS area setup
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2019-11-24 16:02:43 +01:00 |
mem[bss].asm
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[Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes
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2019-11-24 14:04:34 +01:00 |
motion_3.asm
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[Separate translation units] [th04/th05] motion_update_seg3() (undecompilable)
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2021-07-21 00:35:02 +02:00 |
mpn_free.cpp
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[Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting
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2021-04-22 19:27:08 +02:00 |
mpn_l_i.cpp
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[Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting
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2021-04-22 19:27:08 +02:00 |
player_p.cpp
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[Decompilation] [th04/th05] Player position clamping
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2021-07-21 00:35:03 +02:00 |
res_huma.cpp
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[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
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2021-02-20 15:46:48 +01:00 |
resident.hpp
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[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
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2021-02-20 15:46:48 +01:00 |
score.h
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[Maintenance] [th04/th05] Move MAIN-specific score declarations to a new header
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2021-07-31 09:33:49 +02:00 |
score[data].asm
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[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
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2020-05-03 23:56:08 +02:00 |
scoreupd.asm
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
scoreupd[data].asm
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[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
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2020-05-03 23:56:08 +02:00 |
scrolly3.cpp
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[Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3)
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2021-07-21 00:35:02 +02:00 |
setup.asm
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
setup.cpp
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[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
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2020-08-28 14:53:30 +02:00 |
setup[bss].asm
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[Maintenance] [th04/th05] Unused setup and Music Room data
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2019-12-29 21:15:43 +01:00 |
setup[data].asm
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[Reverse-engineering] [th04/th05] BGM/SE mode setup strings
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2019-12-22 15:37:45 +01:00 |
shared.inc
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[Translation unit catch-up] [th04] frame_delay() / .PI display and loading
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2021-04-21 17:44:15 +02:00 |
snd_dlym.cpp
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[Decompilation] [th03/th04] snd_delay_until_measure()
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2021-01-05 21:56:57 +01:00 |
snd_kaja.cpp
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[Decompilation] [th04] snd_kaja_interrupt()
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2021-05-11 18:47:57 +02:00 |
snd_load.cpp
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[Decompilation] [th04] snd_load()
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2021-05-12 14:31:03 +02:00 |
snd_mmdr.c
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[Decompilation] [th04/th05] snd_mmd_resident()
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2021-05-11 18:47:57 +02:00 |
snd_mode.cpp
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[Decompilation] [th04/th05] snd_determine_modes()
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2021-05-11 18:47:59 +02:00 |
snd_pmdr.c
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[Decompilation] [th04/th05] snd_pmd_resident()
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2021-05-11 18:47:56 +02:00 |
snd_se.cpp
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[Decompilation] [th02/th03] Sound effect playback
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2021-04-03 22:11:45 +02:00 |
snd_se_r.cpp
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[Decompilation] [th02/th03] Sound effect playback
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2021-04-03 22:11:45 +02:00 |
th04.inc
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
vector.cpp
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[Translation unit catch-up] [th04] vector1_at(), vector2_at()
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2021-05-11 18:47:54 +02:00 |
zunsoft.asm
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[Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free()
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2021-03-20 02:36:36 +01:00 |
zunsoft.h
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[Maintenance] Templatize RGB and palette types for 4- and 8-bit components
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2020-01-05 19:06:32 +01:00 |
zunsoft[bss].asm
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[Position independence] [th02/th03/th04/th05] Color palettes
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2019-11-28 23:23:29 +01:00 |
zunsoft[data].asm
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[Reverse-engineering] [th04/th05] ZUN Soft logo
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2019-12-17 23:26:57 +01:00 |