ReC98/th04/main/bullet/update[bss].asm

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public _bullet_special_motion, _bullet_template_special_angle
_bullet_special_motion_turns_max label byte
_bullet_special_motion_speed_delta label byte
_bullet_special_motion db ?
_bullet_template_special_angle bullet_special_angle_t <?>
public _bullet_zap, _bullet_clear_time
label _bullet_zap_frames byte
label _bullet_zap_active byte
_bullet_zap db ?
_bullet_clear_time db ?
if GAME eq 4
db ?
endif
public _stage_graze, _graze_score
_stage_graze dw ?
_graze_score dw ?