.. |
add.cpp
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[Maintenance] Introduce a generic entity flag enum
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2023-03-29 12:36:55 +02:00 |
bullet.hpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
bullet.inc
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[Maintenance] Introduce a generic entity flag enum
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2023-03-29 12:36:55 +02:00 |
bullets[bss].asm
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[Reverse-engineering] [th05] Bullets: Spawn function (undecompilable)
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2021-07-31 20:19:33 +02:00 |
clearzap.hpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
laser_t.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
laser_t.hpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
pellet_r.asm
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[Maintenance] Fix inconsistencies in sprite declarations
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2020-07-09 22:28:14 +02:00 |
pellet_r.hpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
pellet_r[bss].asm
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[Maintenance] [th04/th05] Rename `pellets_alive` to `pellets_render_count`
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2020-05-03 23:17:37 +02:00 |
template[bss].asm
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[Maintenance] [th04/th05] Mirror bullet.hpp structures and enums in ASM land
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2020-08-16 21:40:33 +02:00 |
tune[bss].asm
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[Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning
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2020-08-16 21:40:32 +02:00 |
types.h
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
types.inc
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[Maintenance] [th04] Bullets: Rename the unused "spread + random angle" group
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2021-07-31 09:33:49 +02:00 |
update.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
update[bss].asm
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[Reverse-engineering] [th04/th05] Bullets: Parameters for special motion types
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2022-02-28 22:13:06 +01:00 |