2023-10-12 00:36:32 +00:00
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#define BINARY_OP "op"
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2023-11-27 20:25:23 +00:00
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// Packfile loaded during most of OP.EXE and MAINE.EXE, except for the Music
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// Room
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#define OP_AND_END_PF_FN "<22><><EFBFBD>Y<EFBFBD>k1.dat"
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2023-10-12 00:36:32 +00:00
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#define BGM_EXTRA_BOSS_FN "st06b"
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#define DEMO_EXTRA_PART_2_FN "DEMO5.REC"
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2021-11-14 21:45:34 +00:00
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#define EYECATCH_FN "eye.cdg"
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2021-11-15 12:50:52 +00:00
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2021-11-25 14:58:22 +00:00
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#define FACESET_PLAYCHAR_FORMAT "KaO0.cD2"
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#define FACESET_REIMU_FN "KAO0.cd2"
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#define FACESET_MARISA_FN "KAO1.cd2"
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#define FACESET_MIMA_FN "KAO2.cd2"
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#define FACESET_YUUKA_FN "KAO3.cd2"
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2021-11-15 12:50:52 +00:00
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#define main_cdg_load_faceset_playchar() { \
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switch(playchar) { \
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case PLAYCHAR_REIMU: \
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cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_REIMU_FN); \
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break; \
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case PLAYCHAR_MARISA: \
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cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_MARISA_FN); \
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break; \
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case PLAYCHAR_MIMA: \
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cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_MIMA_FN); \
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break; \
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case PLAYCHAR_YUUKA: \
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cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_YUUKA_FN); \
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break; \
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} \
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}
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2021-11-25 14:58:22 +00:00
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#define FACESET_BOSS_FORMAT "BsS0.cD2"
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2021-11-26 19:42:06 +00:00
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#define BOMB_BG_REIMU_FN "bb0.cdg"
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#define BOMB_BG_MARISA_FN "bb1.cdg"
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#define BOMB_BG_MIMA_FN "bb2.cdg"
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#define BOMB_BG_YUUKA_FN "bb3.cdg"
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2023-06-20 19:31:19 +00:00
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#define BOMB_SHAPE_FN "bomb0.bft"
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#define BOMB_SHAPE_YUUKA_FN "bomb3.bft"
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2023-06-21 18:32:28 +00:00
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#define main_pat_bomb_shape_load() { \
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if(playchar == PLAYCHAR_YUUKA) { \
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super_entry_bfnt(BOMB_SHAPE_YUUKA_FN); \
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} else { \
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super_entry_bfnt(BOMB_SHAPE_FN); \
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} \
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}
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