mirror of https://github.com/nmlgc/ReC98.git
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#define BINARY_OP "op"
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// Packfile loaded during most of OP.EXE and MAINE.EXE, except for the Music
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// Room
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#define OP_AND_END_PF_FN "‰öãY’k1.dat"
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#define BGM_EXTRA_BOSS_FN "st06b"
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#define DEMO_EXTRA_PART_2_FN "DEMO5.REC"
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#define EYECATCH_FN "eye.cdg"
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#define FACESET_PLAYCHAR_FORMAT "KaO0.cD2"
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#define FACESET_REIMU_FN "KAO0.cd2"
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#define FACESET_MARISA_FN "KAO1.cd2"
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#define FACESET_MIMA_FN "KAO2.cd2"
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#define FACESET_YUUKA_FN "KAO3.cd2"
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#define main_cdg_load_faceset_playchar() { \
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switch(playchar) { \
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case PLAYCHAR_REIMU: \
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cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_REIMU_FN); \
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break; \
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case PLAYCHAR_MARISA: \
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cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_MARISA_FN); \
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break; \
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case PLAYCHAR_MIMA: \
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cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_MIMA_FN); \
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break; \
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case PLAYCHAR_YUUKA: \
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cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_YUUKA_FN); \
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break; \
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} \
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}
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#define FACESET_BOSS_FORMAT "BsS0.cD2"
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#define BOMB_BG_REIMU_FN "bb0.cdg"
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#define BOMB_BG_MARISA_FN "bb1.cdg"
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#define BOMB_BG_MIMA_FN "bb2.cdg"
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#define BOMB_BG_YUUKA_FN "bb3.cdg"
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#define BOMB_SHAPE_FN "bomb0.bft"
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#define BOMB_SHAPE_YUUKA_FN "bomb3.bft"
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#define main_pat_bomb_shape_load() { \
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if(playchar == PLAYCHAR_YUUKA) { \
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super_entry_bfnt(BOMB_SHAPE_YUUKA_FN); \
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} else { \
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super_entry_bfnt(BOMB_SHAPE_FN); \
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} \
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}
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