habbgo/habbgo/main.go

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package main
import (
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"database/sql"
"fmt"
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"log"
_ "github.com/go-sql-driver/mysql"
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"github.com/jtieri/HabbGo/habbgo/app"
"github.com/jtieri/HabbGo/habbgo/config"
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"github.com/jtieri/HabbGo/habbgo/server"
)
func main() {
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log.Println("Booting up HabbGo... ")
log.Println("Loading config file... ")
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c := config.LoadConfig("config.yml")
log.Println("Attempting to make connection with the database... ")
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host := fmt.Sprintf("%v:%v@tcp(%v:%v)/%v", c.DB.User, c.DB.Password, c.DB.Host, c.DB.Port, c.DB.Name)
db, err := sql.Open("mysql", host)
if err != nil {
log.Fatal(err)
}
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// Check that the connection to the DB is alive
if err = db.Ping(); err != nil {
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log.Fatalf("Failed to connect to database %v at %v:%v %v", c.DB.Name, c.DB.Host, c.DB.Port, err)
}
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defer db.Close()
log.Printf("Successfully connected to database %v at %v:%v ", c.DB.Name, c.DB.Host, c.DB.Port)
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// Create the global App context for accessing Config and DB across the server
app.New(c, db)
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log.Println("Starting the game server... ")
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gameServer := server.New()
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gameServer.Start()
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defer gameServer.Stop()
}