norsefire/usermode/offsets.hpp

54 lines
1.3 KiB
C++

#pragma once
// CSGO offsets and netvars
// 01.09.2020. 16:39:08
#define m_dwEpochTime 1598971148
#define m_dwLocalPlayer 0xD3FC5C
#define m_dwEntityList 0x4D5442C
#define m_dwClientState 0x589DD4
#define m_dwPlayerResource 0x3183D10
#define m_dwForceAttack 0x3185984
#define m_dwForceAlt1 0x51FE080
#define m_dwForceJump 0x51FE044
#define m_dwSensitivity 0xD4569C
#define m_dwGlowObject 0x529C208
#define m_iCrossHairID 0xB3E4
#define m_bHasDefuser 0xB388
#define m_iGlowIndex 0xA438
#define m_flFlashDuration 0xA420
#define m_iShotsFired 0xA390
#define m_dwPlayerInfo 0x52B8
#define m_dwViewAngles 0x4D88
#define m_bIsScoped 0x3928
#define m_vecPunch 0x302C
#define m_dwButtonBits 0x2717
#define m_dwBoneMatrix 0x26A8
#define m_iPlayerC4 0x165C
#define m_bSpotted 0x93D
#define m_hViewModel 0x32F8
#define m_iViewModelIndex 0x3240
#define m_flFallbackWear 0x31D0
#define m_nFallbackPaintKit 0x31C8
#define m_iItemIDHigh 0x2FC0
#define m_iEntityQuality 0x2FAC
#define m_iItemDefinitionIndex 0x2FAA
#define m_hActiveWeapon 0x2EF8
#define m_hMyWeapons 0x2DF8
#define m_nModelIndex 0x258
#define m_szMapName 0x28C
#define m_szMapPath 0x188
#define m_iLocalPlayer 0x180
#define m_dwInGame 0x108
#define m_vecOrigin 0x138
#define m_angRotation 0x12C
#define m_vecViewOffset 0x108
#define m_fFlags 0x104
#define m_iHealth 0x100
#define m_iTeamNum 0xF4
#define m_bDormant 0xED