54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
#pragma once
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// CSGO offsets and netvars
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// 01.09.2020. 16:39:08
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#define m_dwEpochTime 1598971148
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#define m_dwLocalPlayer 0xD3FC5C
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#define m_dwEntityList 0x4D5442C
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#define m_dwClientState 0x589DD4
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#define m_dwPlayerResource 0x3183D10
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#define m_dwForceAttack 0x3185984
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#define m_dwForceAlt1 0x51FE080
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#define m_dwForceJump 0x51FE044
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#define m_dwSensitivity 0xD4569C
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#define m_dwGlowObject 0x529C208
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#define m_iCrossHairID 0xB3E4
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#define m_bHasDefuser 0xB388
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#define m_iGlowIndex 0xA438
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#define m_flFlashDuration 0xA420
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#define m_iShotsFired 0xA390
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#define m_dwPlayerInfo 0x52B8
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#define m_dwViewAngles 0x4D88
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#define m_bIsScoped 0x3928
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#define m_vecPunch 0x302C
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#define m_dwButtonBits 0x2717
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#define m_dwBoneMatrix 0x26A8
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#define m_iPlayerC4 0x165C
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#define m_bSpotted 0x93D
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#define m_hViewModel 0x32F8
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#define m_iViewModelIndex 0x3240
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#define m_flFallbackWear 0x31D0
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#define m_nFallbackPaintKit 0x31C8
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#define m_iItemIDHigh 0x2FC0
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#define m_iEntityQuality 0x2FAC
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#define m_iItemDefinitionIndex 0x2FAA
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#define m_hActiveWeapon 0x2EF8
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#define m_hMyWeapons 0x2DF8
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#define m_nModelIndex 0x258
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#define m_szMapName 0x28C
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#define m_szMapPath 0x188
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#define m_iLocalPlayer 0x180
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#define m_dwInGame 0x108
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#define m_vecOrigin 0x138
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#define m_angRotation 0x12C
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#define m_vecViewOffset 0x108
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#define m_fFlags 0x104
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#define m_iHealth 0x100
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#define m_iTeamNum 0xF4
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#define m_bDormant 0xED |