#pragma once // CSGO offsets and netvars // 01.09.2020. 16:39:08 #define m_dwEpochTime 1598971148 #define m_dwLocalPlayer 0xD3FC5C #define m_dwEntityList 0x4D5442C #define m_dwClientState 0x589DD4 #define m_dwPlayerResource 0x3183D10 #define m_dwForceAttack 0x3185984 #define m_dwForceAlt1 0x51FE080 #define m_dwForceJump 0x51FE044 #define m_dwSensitivity 0xD4569C #define m_dwGlowObject 0x529C208 #define m_iCrossHairID 0xB3E4 #define m_bHasDefuser 0xB388 #define m_iGlowIndex 0xA438 #define m_flFlashDuration 0xA420 #define m_iShotsFired 0xA390 #define m_dwPlayerInfo 0x52B8 #define m_dwViewAngles 0x4D88 #define m_bIsScoped 0x3928 #define m_vecPunch 0x302C #define m_dwButtonBits 0x2717 #define m_dwBoneMatrix 0x26A8 #define m_iPlayerC4 0x165C #define m_bSpotted 0x93D #define m_hViewModel 0x32F8 #define m_iViewModelIndex 0x3240 #define m_flFallbackWear 0x31D0 #define m_nFallbackPaintKit 0x31C8 #define m_iItemIDHigh 0x2FC0 #define m_iEntityQuality 0x2FAC #define m_iItemDefinitionIndex 0x2FAA #define m_hActiveWeapon 0x2EF8 #define m_hMyWeapons 0x2DF8 #define m_nModelIndex 0x258 #define m_szMapName 0x28C #define m_szMapPath 0x188 #define m_iLocalPlayer 0x180 #define m_dwInGame 0x108 #define m_vecOrigin 0x138 #define m_angRotation 0x12C #define m_vecViewOffset 0x108 #define m_fFlags 0x104 #define m_iHealth 0x100 #define m_iTeamNum 0xF4 #define m_bDormant 0xED