irooftopagility: ape atoll swing obstacle bug fix

This commit is contained in:
illumineawake 2020-10-31 23:19:02 +11:00
parent 912b12c013
commit 9412a1d476
4 changed files with 3 additions and 3 deletions

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@ -23,7 +23,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
version = "5.0.1"
version = "5.0.2"
project.extra["PluginName"] = "iRooftop Agility"
project.extra["PluginDescription"] = "Illumine automated rooftop agility plugin"

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@ -58,7 +58,7 @@ public enum iRooftopAgilityObstacles
APE_TROPTREE1(new WorldPoint(2753,2742,0), new WorldPoint(2751,2739,0), TROPICAL_TREE_15414),
APE_MONKEYBARS(new WorldPoint(2753,2742,2), new WorldPoint(2752,2741,2), MONKEYBARS_15417),
APE_SKULLSLOPE(new WorldPoint(2747,2741,0), new WorldPoint(2746,2741,0), SKULL_SLOPE_15483, iRooftopAgilityObstacleType.GROUND_OBJECT),
APE_ROPE(new WorldPoint(2735,2741,0), new WorldPoint(2754,2726,0), ROPE_15487),
APE_ROPE(new WorldPoint(2735,2726,0), new WorldPoint(2754,2742,0), ROPE_15487),
APE_TROPTREE2(new WorldPoint(2755,2726,0), new WorldPoint(2760,2737,0), TROPICAL_TREE_16062),
//FALADOR
FAL_GROUND(new WorldPoint(3008, 3328, 0), new WorldPoint(3071, 3391, 0), ROUGH_WALL_14898, iRooftopAgilityObstacleType.DECORATION, ObjectID.BANK_BOOTH_24101),

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