ipowerfighter: improve logic for switching attack styles
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@ -23,7 +23,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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version = "3.2.0"
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version = "3.3.0"
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project.extra["PluginName"] = "iPowerfighter Plugin"
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project.extra["PluginDescription"] = "Illumine - Powerfighter plugin"
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@ -450,11 +450,13 @@ public class iPowerFighterPlugin extends Plugin
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int highestDiff = config.attackLvl() - attackLevel;
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combatType type = combatType.ATTACK;
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if ((config.strengthLvl() - strengthLevel) > highestDiff)
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if ((config.strengthLvl() - strengthLevel) > highestDiff ||
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(strengthLevel < config.strengthLvl() && strengthLevel < attackLevel && strengthLevel < defenceLevel))
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{
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type = combatType.STRENGTH;
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}
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if ((config.defenceLvl() - defenceLevel) > highestDiff)
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if ((config.defenceLvl() - defenceLevel) > highestDiff ||
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(defenceLevel < config.defenceLvl() && defenceLevel < attackLevel && defenceLevel < strengthLevel))
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{
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type = combatType.DEFENCE;
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}
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@ -23,7 +23,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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version = "1.4.0"
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version = "1.5.0"
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project.extra["PluginName"] = "iUtils"
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project.extra["PluginDescription"] = "Illumine - Utils required for plugins to function with added automation"
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@ -15,6 +15,7 @@ import net.runelite.api.Tile;
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import net.runelite.api.TileItem;
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import net.runelite.api.TileObject;
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import net.runelite.api.WallObject;
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import net.runelite.api.coords.LocalPoint;
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import net.runelite.api.coords.WorldPoint;
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import net.runelite.api.queries.DecorativeObjectQuery;
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import net.runelite.api.queries.GameObjectQuery;
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@ -297,7 +298,7 @@ public class ObjectUtils
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return localGameObjects;
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}
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public GameObject getGameObjectAtLocation(WorldPoint worldPoint)
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public GameObject getGameObjectAtWorldPoint(WorldPoint worldPoint)
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{
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assert client.isClientThread();
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@ -311,6 +312,20 @@ public class ObjectUtils
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.result(client).first();
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}
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public GameObject getGameObjectAtLocalPoint(LocalPoint localPoint)
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{
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assert client.isClientThread();
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if (client.getLocalPlayer() == null)
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{
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return null;
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}
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return new GameObjectQuery()
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.atLocalLocation(localPoint)
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.result(client).first();
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}
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@Nullable
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public GameObject findNearestBank()
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{
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