Emux/Emux.GameBoy/Cpu
Lee Fogg 4a9de25186 Dont fully understand why but this improves it by 7.75% 2020-04-19 19:30:33 +01:00
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Breakpoint.cs Started on breakpoint conditions, expression parser. 2018-07-11 23:51:03 +02:00
GameBoyAlu.cs DAA now conforms to testroms. 2018-07-25 00:51:26 +02:00
GameBoyCpu.cs Dont fully understand why but this improves it by 7.75% 2020-04-19 19:30:33 +01:00
IClock.cs Extracted IClock interface, moved native timer to main app. 2018-07-07 17:36:13 +02:00
InterruptFlags.cs Merge branch 'master' 2017-07-27 12:09:17 +02:00
InterruptVector.cs Strongly typed interrupt vectors 2020-04-18 14:32:42 +01:00
RegisterBank.cs POP AF bugfix, BGPI bugfix 2018-01-30 00:09:16 +01:00
RegisterFlags.cs Bugfix DAA with N flag, experimental frame limiter, docoumentation 2017-07-27 01:56:17 +02:00
StepEventArgs.cs Components now implemen IGameBoyComponent interface. 2017-08-22 17:24:27 +02:00
Z80Disassembler.cs Use `ref` to pass PC by reference into ReadNextInstruction which then doesn't need its own Position 2020-04-18 20:47:44 +01:00
Z80Instruction.cs Reuse the same Z80Instruction instance 2020-04-18 20:21:49 +01:00
Z80OpCode.cs Bugfix DAA with N flag, experimental frame limiter, docoumentation 2017-07-27 01:56:17 +02:00
Z80OpCodes.cs Reuse 1 or 2 byte buffers for ReadBytes 2020-04-18 20:13:06 +01:00