2017-07-23 21:45:16 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{BC59C22A-6BA1-45E8-9E39-B995B748B8DE}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Emux.GameBoy</RootNamespace>
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<AssemblyName>Emux.GameBoy</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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2017-07-25 23:36:57 +00:00
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<Compile Include="Cartridge\MemoryBankController1.cs" />
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<Compile Include="Cartridge\EmulatedCartridge.cs" />
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<Compile Include="Cartridge\CartridgeType.cs" />
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<Compile Include="Cartridge\ICartridge.cs" />
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2017-07-23 21:45:16 +00:00
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<Compile Include="Cpu\GameBoyAlu.cs" />
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<Compile Include="Cpu\InterruptFlags.cs" />
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<Compile Include="Cpu\RegisterFlags.cs" />
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<Compile Include="Cpu\Z80Disassembler.cs" />
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<Compile Include="Cpu\Z80Instruction.cs" />
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<Compile Include="Cpu\Z80OpCode.cs" />
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<Compile Include="Cpu\Z80OpCodes.cs" />
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<Compile Include="Cpu\RegisterBank.cs" />
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<Compile Include="GameBoy.cs" />
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<Compile Include="Cpu\GameBoyCpu.cs" />
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<Compile Include="Graphics\Color.cs" />
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<Compile Include="Graphics\GameBoyGpu.cs" />
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<Compile Include="Graphics\IVideoOutput.cs" />
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<Compile Include="Graphics\LcdControlFlags.cs" />
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<Compile Include="Graphics\LcdStatusFlags.cs" />
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<Compile Include="Graphics\SpriteData.cs" />
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<Compile Include="Input\GameBoyPad.cs" />
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<Compile Include="Input\GameBoyPadButton.cs" />
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<Compile Include="Memory\GameBoyMemory.cs" />
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2017-07-25 23:36:57 +00:00
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<Compile Include="Cartridge\IMemoryBankController.cs" />
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<Compile Include="Cartridge\RomOnlyBankController.cs" />
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2017-07-23 21:45:16 +00:00
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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