Emux/Emux.GameBoy/Emux.GameBoy.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{BC59C22A-6BA1-45E8-9E39-B995B748B8DE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Emux.GameBoy</RootNamespace>
<AssemblyName>Emux.GameBoy</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Cartridge.cs" />
<Compile Include="Cpu\GameBoyAlu.cs" />
<Compile Include="Cpu\InterruptFlags.cs" />
<Compile Include="Cpu\RegisterFlags.cs" />
<Compile Include="Cpu\Z80Disassembler.cs" />
<Compile Include="Cpu\Z80Instruction.cs" />
<Compile Include="Cpu\Z80OpCode.cs" />
<Compile Include="Cpu\Z80OpCodes.cs" />
<Compile Include="Cpu\RegisterBank.cs" />
<Compile Include="GameBoy.cs" />
<Compile Include="Cpu\GameBoyCpu.cs" />
<Compile Include="Graphics\Color.cs" />
<Compile Include="Graphics\GameBoyGpu.cs" />
<Compile Include="Graphics\GameBoyGpuMode.cs" />
<Compile Include="Graphics\IVideoOutput.cs" />
<Compile Include="Graphics\LcdControlFlags.cs" />
<Compile Include="Graphics\LcdStatusFlags.cs" />
<Compile Include="Graphics\SpriteData.cs" />
<Compile Include="Input\GameBoyPad.cs" />
<Compile Include="Input\GameBoyPadButton.cs" />
<Compile Include="Memory\GameBoyMemory.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>