Fix potential sprite generation segfault (#685)

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InfiniteTF 2020-07-24 01:20:34 +02:00 committed by GitHub
parent a2341f0819
commit 116f61b6bf
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1 changed files with 1 additions and 1 deletions

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@ -30,11 +30,11 @@ func (t *GenerateSpriteTask) Start(wg *sync.WaitGroup) {
imagePath := instance.Paths.Scene.GetSpriteImageFilePath(t.Scene.Checksum) imagePath := instance.Paths.Scene.GetSpriteImageFilePath(t.Scene.Checksum)
vttPath := instance.Paths.Scene.GetSpriteVttFilePath(t.Scene.Checksum) vttPath := instance.Paths.Scene.GetSpriteVttFilePath(t.Scene.Checksum)
generator, err := NewSpriteGenerator(*videoFile, imagePath, vttPath, 9, 9) generator, err := NewSpriteGenerator(*videoFile, imagePath, vttPath, 9, 9)
generator.Overwrite = t.Overwrite
if err != nil { if err != nil {
logger.Errorf("error creating sprite generator: %s", err.Error()) logger.Errorf("error creating sprite generator: %s", err.Error())
return return
} }
generator.Overwrite = t.Overwrite
if err := generator.Generate(); err != nil { if err := generator.Generate(); err != nil {
logger.Errorf("error generating sprite: %s", err.Error()) logger.Errorf("error generating sprite: %s", err.Error())