mirror of https://github.com/stashapp/stash.git
Fix potential sprite generation segfault (#685)
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a2341f0819
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@ -30,11 +30,11 @@ func (t *GenerateSpriteTask) Start(wg *sync.WaitGroup) {
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imagePath := instance.Paths.Scene.GetSpriteImageFilePath(t.Scene.Checksum)
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vttPath := instance.Paths.Scene.GetSpriteVttFilePath(t.Scene.Checksum)
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generator, err := NewSpriteGenerator(*videoFile, imagePath, vttPath, 9, 9)
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generator.Overwrite = t.Overwrite
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if err != nil {
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logger.Errorf("error creating sprite generator: %s", err.Error())
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return
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}
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generator.Overwrite = t.Overwrite
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if err := generator.Generate(); err != nil {
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logger.Errorf("error generating sprite: %s", err.Error())
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