stash/pkg/manager/paths/paths_json.go

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package paths
import (
"path/filepath"
Errcheck phase 1 (#1715) * Avoid redundant logging in migrations Return the error and let the caller handle the logging of the error if needed. While here, defer m.Close() to the function boundary. * Treat errors as values Use %v rather than %s and pass the errors directly. * Generate a wrapped error on stat-failure * Log 3 unchecked errors Rather than ignore errors, log them at the WARNING log level. The server has been functioning without these, so assume they are not at the ERROR level. * Propagate errors upward Failure in path generation was ignored. Propagate the errors upward the call stack, so it can be handled at the level of orchestration. * Warn on errors Log errors rather than quenching them. Errors are logged at the Warn-level for now. * Check error when creating test databases Use the builtin log package and stop the program fatally on error. * Add warnings to uncheck task errors Focus on the task system in a single commit, logging unchecked errors as warnings. * Warn-on-error in API routes Look through the API routes, and make sure errors are being logged if they occur. Prefer the Warn-log-level because none of these has proven to be fatal in the system up until now. * Propagate error when adding Util API * Propagate error on adding util API * Return unhandled error * JS log API: propagate and log errors * JS Plugins: log GQL addition failures. * Warn on failure to write to stdin * Warn on failure to stop task * Wrap viper.BindEnv The current viper code only errors if no name is provided, so it should never fail. Rewrite the code flow to factor through a panic-function. This removes error warnings from this part of the code. * Log errors in concurrency test If we can't initialize the configuration, treat the test as a failure. * Warn on errors in configuration code * Plug an unchecked error in gallery zip walking * Warn on screenshot serving failure * Warn on encoder screenshot failure * Warn on errors in path-handling code * Undo the errcheck on configurations for now. * Use one-line initializers where applicable rather than using err := f() if err!= nil { .. prefer the shorter if err := f(); err != nil { .. If f() isn't too long of a name, or wraps a function with a body.
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"github.com/stashapp/stash/pkg/logger"
"github.com/stashapp/stash/pkg/utils"
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)
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type JSONPaths struct {
Metadata string
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MappingsFile string
ScrapedFile string
Performers string
Scenes string
Images string
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Galleries string
Studios string
Tags string
Movies string
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}
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func newJSONPaths(baseDir string) *JSONPaths {
jp := JSONPaths{}
jp.Metadata = baseDir
jp.MappingsFile = filepath.Join(baseDir, "mappings.json")
jp.ScrapedFile = filepath.Join(baseDir, "scraped.json")
jp.Performers = filepath.Join(baseDir, "performers")
jp.Scenes = filepath.Join(baseDir, "scenes")
jp.Images = filepath.Join(baseDir, "images")
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jp.Galleries = filepath.Join(baseDir, "galleries")
jp.Studios = filepath.Join(baseDir, "studios")
jp.Movies = filepath.Join(baseDir, "movies")
jp.Tags = filepath.Join(baseDir, "tags")
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return &jp
}
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func GetJSONPaths(baseDir string) *JSONPaths {
jp := newJSONPaths(baseDir)
return jp
}
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func EnsureJSONDirs(baseDir string) {
jsonPaths := GetJSONPaths(baseDir)
Errcheck phase 1 (#1715) * Avoid redundant logging in migrations Return the error and let the caller handle the logging of the error if needed. While here, defer m.Close() to the function boundary. * Treat errors as values Use %v rather than %s and pass the errors directly. * Generate a wrapped error on stat-failure * Log 3 unchecked errors Rather than ignore errors, log them at the WARNING log level. The server has been functioning without these, so assume they are not at the ERROR level. * Propagate errors upward Failure in path generation was ignored. Propagate the errors upward the call stack, so it can be handled at the level of orchestration. * Warn on errors Log errors rather than quenching them. Errors are logged at the Warn-level for now. * Check error when creating test databases Use the builtin log package and stop the program fatally on error. * Add warnings to uncheck task errors Focus on the task system in a single commit, logging unchecked errors as warnings. * Warn-on-error in API routes Look through the API routes, and make sure errors are being logged if they occur. Prefer the Warn-log-level because none of these has proven to be fatal in the system up until now. * Propagate error when adding Util API * Propagate error on adding util API * Return unhandled error * JS log API: propagate and log errors * JS Plugins: log GQL addition failures. * Warn on failure to write to stdin * Warn on failure to stop task * Wrap viper.BindEnv The current viper code only errors if no name is provided, so it should never fail. Rewrite the code flow to factor through a panic-function. This removes error warnings from this part of the code. * Log errors in concurrency test If we can't initialize the configuration, treat the test as a failure. * Warn on errors in configuration code * Plug an unchecked error in gallery zip walking * Warn on screenshot serving failure * Warn on encoder screenshot failure * Warn on errors in path-handling code * Undo the errcheck on configurations for now. * Use one-line initializers where applicable rather than using err := f() if err!= nil { .. prefer the shorter if err := f(); err != nil { .. If f() isn't too long of a name, or wraps a function with a body.
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if err := utils.EnsureDir(jsonPaths.Metadata); err != nil {
logger.Warnf("couldn't create directories for Metadata: %v", err)
}
if err := utils.EnsureDir(jsonPaths.Scenes); err != nil {
logger.Warnf("couldn't create directories for Scenes: %v", err)
}
if err := utils.EnsureDir(jsonPaths.Images); err != nil {
logger.Warnf("couldn't create directories for Images: %v", err)
}
if err := utils.EnsureDir(jsonPaths.Galleries); err != nil {
logger.Warnf("couldn't create directories for Galleries: %v", err)
}
if err := utils.EnsureDir(jsonPaths.Performers); err != nil {
logger.Warnf("couldn't create directories for Performers: %v", err)
}
if err := utils.EnsureDir(jsonPaths.Studios); err != nil {
logger.Warnf("couldn't create directories for Studios: %v", err)
}
if err := utils.EnsureDir(jsonPaths.Movies); err != nil {
logger.Warnf("couldn't create directories for Movies: %v", err)
}
if err := utils.EnsureDir(jsonPaths.Tags); err != nil {
logger.Warnf("couldn't create directories for Tags: %v", err)
}
}
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func (jp *JSONPaths) PerformerJSONPath(checksum string) string {
return filepath.Join(jp.Performers, checksum+".json")
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}
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func (jp *JSONPaths) SceneJSONPath(checksum string) string {
return filepath.Join(jp.Scenes, checksum+".json")
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}
func (jp *JSONPaths) ImageJSONPath(checksum string) string {
return filepath.Join(jp.Images, checksum+".json")
}
func (jp *JSONPaths) GalleryJSONPath(checksum string) string {
return filepath.Join(jp.Galleries, checksum+".json")
}
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func (jp *JSONPaths) StudioJSONPath(checksum string) string {
return filepath.Join(jp.Studios, checksum+".json")
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}
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func (jp *JSONPaths) TagJSONPath(checksum string) string {
return filepath.Join(jp.Tags, checksum+".json")
}
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func (jp *JSONPaths) MovieJSONPath(checksum string) string {
return filepath.Join(jp.Movies, checksum+".json")
}