starlette/docs/endpoints.md

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Starlette includes the classes `HTTPEndpoint` and `WebSocketEndpoint` that provide a class-based view pattern for
handling HTTP method dispatching and WebSocket sessions.
### HTTPEndpoint
The `HTTPEndpoint` class can be used as an ASGI application:
```python
from starlette.responses import PlainTextResponse
from starlette.endpoints import HTTPEndpoint
class App(HTTPEndpoint):
async def get(self, request):
return PlainTextResponse(f"Hello, world!")
```
If you're using a Starlette application instance to handle routing, you can
dispatch to an `HTTPEndpoint` class by using the `@app.route()` decorator, or the
`app.add_route()` function. Make sure to dispatch to the class itself, rather
than to an instance of the class:
```python
from starlette.applications import Starlette
from starlette.responses import PlainTextResponse
from starlette.endpoints import HTTPEndpoint
app = Starlette()
@app.route("/")
class Homepage(HTTPEndpoint):
async def get(self, request):
return PlainTextResponse(f"Hello, world!")
@app.route("/{username}")
class User(HTTPEndpoint):
async def get(self, request, username):
return PlainTextResponse(f"Hello, {username}")
```
HTTP endpoint classes will respond with "405 Method not allowed" responses for any
request methods which do not map to a corresponding handler.
### WebSocketEndpoint
The `WebSocketEndpoint` class is an ASGI application that presents a wrapper around
the functionality of a `WebSocket` instance.
The ASGI connection scope is accessible on the endpoint instance via `.scope` and
has an attribute `encoding` which may optionally be set, in order to validate the expected websocket data in the `on_receive` method.
The encoding types are:
* `'json'`
* `'bytes'`
* `'text'`
There are three overridable methods for handling specific ASGI websocket message types:
* `async def on_connect(websocket, **kwargs)`
* `async def on_receive(websocket, data)`
* `async def on_disconnect(websocket, close_code)`
```python
from starlette.endpoints import WebSocketEndpoint
class App(WebSocketEndpoint):
encoding = 'bytes'
async def on_connect(self, websocket, **kwargs):
await websocket.accept()
async def on_receive(self, websocket, data):
await websocket.send_bytes(b"Message: " + data)
async def on_disconnect(self, websocket, close_code):
pass
```
The `WebSocketEndpoint` can also be used with the `Starlette` application class:
```python
import uvicorn
from starlette.applications import Starlette
from starlette.endpoints import WebSocketEndpoint, HTTPEndpoint
from starlette.responses import HTMLResponse
app = Starlette()
html = """
<!DOCTYPE html>
<html>
<head>
<title>Chat</title>
</head>
<body>
<h1>WebSocket Chat</h1>
<form action="" onsubmit="sendMessage(event)">
<input type="text" id="messageText" autocomplete="off"/>
<button>Send</button>
</form>
<ul id='messages'>
</ul>
<script>
var ws = new WebSocket("ws://localhost:8000/ws");
ws.onmessage = function(event) {
var messages = document.getElementById('messages')
var message = document.createElement('li')
var content = document.createTextNode(event.data)
message.appendChild(content)
messages.appendChild(message)
};
function sendMessage(event) {
var input = document.getElementById("messageText")
ws.send(input.value)
input.value = ''
event.preventDefault()
}
</script>
</body>
</html>
"""
@app.route("/")
class Homepage(HTTPEndpoint):
async def get(self, request):
return HTMLResponse(html)
@app.websocket_route("/ws")
class Echo(WebSocketEndpoint):
encoding = "text"
async def on_receive(self, websocket, data):
await websocket.send_text(f"Message text was: {data}")
if __name__ == "__main__":
uvicorn.run(app, host="0.0.0.0", port=8000)
```