mirror of https://github.com/explosion/spaCy.git
233 lines
6.5 KiB
Cython
233 lines
6.5 KiB
Cython
from __future__ import unicode_literals
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from ._state cimport State
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from .transition_system cimport Transition
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from .transition_system cimport do_func_t
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from ..structs cimport TokenC, Entity
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from thinc.typedefs cimport weight_t
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from .conll cimport GoldParse
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from .ner_util import iob_to_biluo
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cdef enum:
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MISSING
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BEGIN
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IN
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LAST
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UNIT
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OUT
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N_MOVES
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cdef do_func_t[N_MOVES] do_funcs
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cdef bint entity_is_open(const State *s) except -1:
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return s.sent[s.i - 1].ent.tag >= 1
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cdef bint _entity_is_sunk(const State *s, Transition* golds) except -1:
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if not entity_is_open(s):
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return False
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cdef const Entity* curr = &s.sent[s.i - 1].ent
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cdef const Transition* gold = &golds[(s.i - 1) + curr.start]
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if gold.move != BEGIN and gold.move != UNIT:
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return True
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elif gold.label != s.ent.label:
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return True
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else:
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return False
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cdef int _is_valid(int act, int label, const State* s) except -1:
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if act == BEGIN:
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return not entity_is_open(s)
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elif act == IN:
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return entity_is_open(s) and s.ent.label == label
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elif act == LAST:
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return entity_is_open(s) and s.ent.label == label
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elif act == UNIT:
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return not entity_is_open(s)
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elif act == OUT:
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return not entity_is_open(s)
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else:
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raise UnknownMove(act, label)
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cdef class BiluoPushDown(TransitionSystem):
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@classmethod
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def get_labels(cls, gold_tuples):
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move_labels = {BEGIN: {}, IN: {}, LAST: {}, UNIT: {}, OUT: {'ROOT': True}}
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moves = ('-', 'B', 'I', 'L', 'U')
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for (raw_text, toks, (ids, tags, heads, labels, iob)) in gold_tuples:
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for i, ner_tag in enumerate(iob_to_biluo(iob)):
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if ner_tag != 'O' and ner_tag != '-':
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move_str, label = ner_tag.split('-')
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move_labels[moves.index(move_str)][label] = True
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return move_labels
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cdef Transition init_transition(self, int clas, int move, int label) except *:
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# TODO: Apparent Cython bug here when we try to use the Transition()
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# constructor with the function pointers
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cdef Transition t
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t.score = 0
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t.clas = clas
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t.move = move
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t.label = label
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t.do = do_funcs[move]
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t.get_cost = _get_cost
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return t
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cdef Transition best_valid(self, const weight_t* scores, const State* s) except *:
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cdef int best = -1
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cdef weight_t score = -90000
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cdef const Transition* m
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cdef int i
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for i in range(self.n_moves):
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m = &self.c[i]
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if _is_valid(m.move, m.label, s) and scores[i] > score:
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best = i
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score = scores[i]
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assert best >= 0
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cdef Transition t = self.c[best]
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t.score = score
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return t
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cdef int _get_cost(const Transition* self, const State* s, GoldParse gold) except -1:
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if not _is_valid(self.move, self.label, s):
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return 9000
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cdef bint is_sunk = _entity_is_sunk(s, gold.ner)
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cdef int next_act = gold.ner[s.i+1].move if s.i < s.sent_len else OUT
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return not _is_gold(self.move, self.label, gold.ner[s.i].move, gold.ner[s.i].label,
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next_act, is_sunk)
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cdef bint _is_gold(int act, int tag, int g_act, int g_tag,
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int next_act, bint is_sunk):
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if g_act == MISSING:
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return True
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if act == BEGIN:
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if g_act == BEGIN:
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# B, Gold B --> Label match
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return tag == g_tag
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else:
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# B, Gold I --> False (P)
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# B, Gold L --> False (P)
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# B, Gold O --> False (P)
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# B, Gold U --> False (P)
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return False
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elif act == IN:
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if g_act == BEGIN:
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# I, Gold B --> True (P of bad open entity sunk, R of this entity sunk)
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return True
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elif g_act == IN:
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# I, Gold I --> True (label forced by prev, if mismatch, P and R both sunk)
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return True
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elif g_act == LAST:
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# I, Gold L --> True iff this entity sunk and next tag == O
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return is_sunk and (next_act == OUT or next_act == MISSING)
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elif g_act == OUT:
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# I, Gold O --> True iff next tag == O
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return next_act == OUT or next_act == MISSING
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elif g_act == UNIT:
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# I, Gold U --> True iff next tag == O
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return next_act == OUT
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elif act == LAST:
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if g_act == BEGIN:
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# L, Gold B --> True
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return True
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elif g_act == IN:
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# L, Gold I --> True iff this entity sunk
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return is_sunk
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elif g_act == LAST:
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# L, Gold L --> True
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return True
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elif g_act == OUT:
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# L, Gold O --> True
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return True
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elif g_act == UNIT:
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# L, Gold U --> True
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return True
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elif act == OUT:
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if g_act == BEGIN:
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# O, Gold B --> False
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return False
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elif g_act == IN:
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# O, Gold I --> True
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return True
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elif g_act == LAST:
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# O, Gold L --> True
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return True
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elif g_act == OUT:
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# O, Gold O --> True
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return True
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elif g_act == UNIT:
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# O, Gold U --> False
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return False
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elif act == UNIT:
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if g_act == UNIT:
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# U, Gold U --> True iff tag match
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return tag == g_tag
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else:
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# U, Gold B --> False
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# U, Gold I --> False
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# U, Gold L --> False
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# U, Gold O --> False
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return False
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cdef int _do_begin(const Transition* self, State* s) except -1:
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s.ent += 1
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s.ents_len += 1
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s.ent.start = s.i
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s.ent.label = self.label
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s.sent[s.i].ent.tag = self.clas
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s.i += 1
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cdef int _do_in(const Transition* self, State* s) except -1:
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s.sent[s.i].ent.tag = self.clas
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s.i += 1
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cdef int _do_last(const Transition* self, State* s) except -1:
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s.ent.end = s.i+1
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s.sent[s.i].ent.tag = self.clas
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s.i += 1
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cdef int _do_unit(const Transition* self, State* s) except -1:
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s.ent += 1
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s.ents_len += 1
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s.ent.start = s.i
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s.ent.label = self.label
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s.ent.end = s.i+1
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s.sent[s.i].ent.tag = self.clas
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s.i += 1
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cdef int _do_out(const Transition* self, State* s) except -1:
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s.sent[s.i].ent.tag = self.clas
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s.i += 1
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do_funcs[BEGIN] = _do_begin
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do_funcs[IN] = _do_in
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do_funcs[LAST] = _do_last
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do_funcs[UNIT] = _do_unit
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do_funcs[OUT] = _do_out
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class OracleError(Exception):
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pass
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class UnknownMove(Exception):
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pass
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