from __future__ import unicode_literals from ._state cimport State from .transition_system cimport Transition from .transition_system cimport do_func_t from ..structs cimport TokenC, Entity from thinc.typedefs cimport weight_t from .conll cimport GoldParse from .ner_util import iob_to_biluo cdef enum: MISSING BEGIN IN LAST UNIT OUT N_MOVES cdef do_func_t[N_MOVES] do_funcs cdef bint entity_is_open(const State *s) except -1: return s.sent[s.i - 1].ent.tag >= 1 cdef bint _entity_is_sunk(const State *s, Transition* golds) except -1: if not entity_is_open(s): return False cdef const Entity* curr = &s.sent[s.i - 1].ent cdef const Transition* gold = &golds[(s.i - 1) + curr.start] if gold.move != BEGIN and gold.move != UNIT: return True elif gold.label != s.ent.label: return True else: return False cdef int _is_valid(int act, int label, const State* s) except -1: if act == BEGIN: return not entity_is_open(s) elif act == IN: return entity_is_open(s) and s.ent.label == label elif act == LAST: return entity_is_open(s) and s.ent.label == label elif act == UNIT: return not entity_is_open(s) elif act == OUT: return not entity_is_open(s) else: raise UnknownMove(act, label) cdef class BiluoPushDown(TransitionSystem): @classmethod def get_labels(cls, gold_tuples): move_labels = {BEGIN: {}, IN: {}, LAST: {}, UNIT: {}, OUT: {'ROOT': True}} moves = ('-', 'B', 'I', 'L', 'U') for (raw_text, toks, (ids, tags, heads, labels, iob)) in gold_tuples: for i, ner_tag in enumerate(iob_to_biluo(iob)): if ner_tag != 'O' and ner_tag != '-': move_str, label = ner_tag.split('-') move_labels[moves.index(move_str)][label] = True return move_labels cdef Transition init_transition(self, int clas, int move, int label) except *: # TODO: Apparent Cython bug here when we try to use the Transition() # constructor with the function pointers cdef Transition t t.score = 0 t.clas = clas t.move = move t.label = label t.do = do_funcs[move] t.get_cost = _get_cost return t cdef Transition best_valid(self, const weight_t* scores, const State* s) except *: cdef int best = -1 cdef weight_t score = -90000 cdef const Transition* m cdef int i for i in range(self.n_moves): m = &self.c[i] if _is_valid(m.move, m.label, s) and scores[i] > score: best = i score = scores[i] assert best >= 0 cdef Transition t = self.c[best] t.score = score return t cdef int _get_cost(const Transition* self, const State* s, GoldParse gold) except -1: if not _is_valid(self.move, self.label, s): return 9000 cdef bint is_sunk = _entity_is_sunk(s, gold.ner) cdef int next_act = gold.ner[s.i+1].move if s.i < s.sent_len else OUT return not _is_gold(self.move, self.label, gold.ner[s.i].move, gold.ner[s.i].label, next_act, is_sunk) cdef bint _is_gold(int act, int tag, int g_act, int g_tag, int next_act, bint is_sunk): if g_act == MISSING: return True if act == BEGIN: if g_act == BEGIN: # B, Gold B --> Label match return tag == g_tag else: # B, Gold I --> False (P) # B, Gold L --> False (P) # B, Gold O --> False (P) # B, Gold U --> False (P) return False elif act == IN: if g_act == BEGIN: # I, Gold B --> True (P of bad open entity sunk, R of this entity sunk) return True elif g_act == IN: # I, Gold I --> True (label forced by prev, if mismatch, P and R both sunk) return True elif g_act == LAST: # I, Gold L --> True iff this entity sunk and next tag == O return is_sunk and (next_act == OUT or next_act == MISSING) elif g_act == OUT: # I, Gold O --> True iff next tag == O return next_act == OUT or next_act == MISSING elif g_act == UNIT: # I, Gold U --> True iff next tag == O return next_act == OUT elif act == LAST: if g_act == BEGIN: # L, Gold B --> True return True elif g_act == IN: # L, Gold I --> True iff this entity sunk return is_sunk elif g_act == LAST: # L, Gold L --> True return True elif g_act == OUT: # L, Gold O --> True return True elif g_act == UNIT: # L, Gold U --> True return True elif act == OUT: if g_act == BEGIN: # O, Gold B --> False return False elif g_act == IN: # O, Gold I --> True return True elif g_act == LAST: # O, Gold L --> True return True elif g_act == OUT: # O, Gold O --> True return True elif g_act == UNIT: # O, Gold U --> False return False elif act == UNIT: if g_act == UNIT: # U, Gold U --> True iff tag match return tag == g_tag else: # U, Gold B --> False # U, Gold I --> False # U, Gold L --> False # U, Gold O --> False return False cdef int _do_begin(const Transition* self, State* s) except -1: s.ent += 1 s.ents_len += 1 s.ent.start = s.i s.ent.label = self.label s.sent[s.i].ent.tag = self.clas s.i += 1 cdef int _do_in(const Transition* self, State* s) except -1: s.sent[s.i].ent.tag = self.clas s.i += 1 cdef int _do_last(const Transition* self, State* s) except -1: s.ent.end = s.i+1 s.sent[s.i].ent.tag = self.clas s.i += 1 cdef int _do_unit(const Transition* self, State* s) except -1: s.ent += 1 s.ents_len += 1 s.ent.start = s.i s.ent.label = self.label s.ent.end = s.i+1 s.sent[s.i].ent.tag = self.clas s.i += 1 cdef int _do_out(const Transition* self, State* s) except -1: s.sent[s.i].ent.tag = self.clas s.i += 1 do_funcs[BEGIN] = _do_begin do_funcs[IN] = _do_in do_funcs[LAST] = _do_last do_funcs[UNIT] = _do_unit do_funcs[OUT] = _do_out class OracleError(Exception): pass class UnknownMove(Exception): pass