mirror of https://github.com/pret/pokeemerald.git
Updated Implementing Catch EXP (markdown)
parent
f519326a50
commit
ebbcaec411
|
@ -287,7 +287,7 @@ else
|
|||
gBattleScripting.drawlvlupboxState = 1;
|
||||
```
|
||||
|
||||
Ah, I see! If a Pokémon gains EXP when it's not on the field, the game displays a cute little banner showing its icon and name... and it uses a sliding animation! We only run `case 1` and `case 2` in `Cmd_drawlvlupbox` if we want to draw that banner. Case 1 calls the `InitLevelUpBanner` function, and if we Ctrl + F that,...
|
||||
If a Pokémon gains EXP when it's not on the field, the game displays a cute little banner showing its icon and name... and it uses a sliding animation! We only run `case 1` and `case 2` in `Cmd_drawlvlupbox` if we want to draw that banner. Case 1 calls the `InitLevelUpBanner` function, and if we Ctrl + F that,...
|
||||
|
||||
```c
|
||||
static void InitLevelUpBanner(void)
|
||||
|
|
Loading…
Reference in New Issue