diff --git a/Implementing-Catch-EXP.md b/Implementing-Catch-EXP.md index 7085bcb..ca28bde 100644 --- a/Implementing-Catch-EXP.md +++ b/Implementing-Catch-EXP.md @@ -287,7 +287,7 @@ else gBattleScripting.drawlvlupboxState = 1; ``` -Ah, I see! If a Pokémon gains EXP when it's not on the field, the game displays a cute little banner showing its icon and name... and it uses a sliding animation! We only run `case 1` and `case 2` in `Cmd_drawlvlupbox` if we want to draw that banner. Case 1 calls the `InitLevelUpBanner` function, and if we Ctrl + F that,... +If a Pokémon gains EXP when it's not on the field, the game displays a cute little banner showing its icon and name... and it uses a sliding animation! We only run `case 1` and `case 2` in `Cmd_drawlvlupbox` if we want to draw that banner. Case 1 calls the `InitLevelUpBanner` function, and if we Ctrl + F that,... ```c static void InitLevelUpBanner(void)