mirror of https://github.com/pret/pokeemerald.git
Updated Implementing Catch EXP (markdown)
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@ -287,7 +287,7 @@ else
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gBattleScripting.drawlvlupboxState = 1;
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gBattleScripting.drawlvlupboxState = 1;
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```
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```
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Ah, I see! If a Pokémon gains EXP when it's not on the field, the game displays a cute little banner showing its icon and name... and it uses a sliding animation! We only run `case 1` and `case 2` in `Cmd_drawlvlupbox` if we want to draw that banner. Case 1 calls the `InitLevelUpBanner` function, and if we Ctrl + F that,...
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If a Pokémon gains EXP when it's not on the field, the game displays a cute little banner showing its icon and name... and it uses a sliding animation! We only run `case 1` and `case 2` in `Cmd_drawlvlupbox` if we want to draw that banner. Case 1 calls the `InitLevelUpBanner` function, and if we Ctrl + F that,...
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```c
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```c
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static void InitLevelUpBanner(void)
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static void InitLevelUpBanner(void)
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