Updated Implementing Catch EXP (markdown)

DavidJCobb 2023-11-16 02:13:20 +01:00
parent f519326a50
commit ebbcaec411
1 changed files with 1 additions and 1 deletions

@ -287,7 +287,7 @@ else
gBattleScripting.drawlvlupboxState = 1; gBattleScripting.drawlvlupboxState = 1;
``` ```
Ah, I see! If a Pokémon gains EXP when it's not on the field, the game displays a cute little banner showing its icon and name... and it uses a sliding animation! We only run `case 1` and `case 2` in `Cmd_drawlvlupbox` if we want to draw that banner. Case 1 calls the `InitLevelUpBanner` function, and if we Ctrl + F that,... If a Pokémon gains EXP when it's not on the field, the game displays a cute little banner showing its icon and name... and it uses a sliding animation! We only run `case 1` and `case 2` in `Cmd_drawlvlupbox` if we want to draw that banner. Case 1 calls the `InitLevelUpBanner` function, and if we Ctrl + F that,...
```c ```c
static void InitLevelUpBanner(void) static void InitLevelUpBanner(void)