mirror of https://github.com/pret/pokeemerald.git
Relocated the note about pokedex.h because the article didn't look too nice.
parent
819893508d
commit
ea0021c060
|
@ -113,10 +113,6 @@ These commands will check the state of either the Seen or the Caught Pokédex fl
|
||||||
|
|
||||||
2. Next, our special functions. You can add them to any .c file, although since these are meant to be used from the overworld, I suggest `src/field_specials.c` specifically.
|
2. Next, our special functions. You can add them to any .c file, although since these are meant to be used from the overworld, I suggest `src/field_specials.c` specifically.
|
||||||
|
|
||||||
Keep in mind that in order to access `FLAG_GET_SEEN` and `FLAG_GET_CAUGHT`, you must use the `#include` directive to read the contents of the `include/pokedex.h`.
|
|
||||||
|
|
||||||
In other words, you need to add a `#include "pokedex.h"` to the list of headers at the top of the file.
|
|
||||||
|
|
||||||
```c
|
```c
|
||||||
bool8 GetSeenMon(void)
|
bool8 GetSeenMon(void)
|
||||||
{
|
{
|
||||||
|
@ -129,6 +125,10 @@ bool8 GetCaughtMon(void)
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
|
Keep in mind that in order to access `FLAG_GET_SEEN` and `FLAG_GET_CAUGHT`, you must use the `#include` directive to read the contents of the `include/pokedex.h`.
|
||||||
|
|
||||||
|
In other words, you need to add a `#include "pokedex.h"` to the list of headers at the top of the file.
|
||||||
|
|
||||||
To use them, simply type either `getseenmon` or `getcaughtmon` in your script, followed by the species ID. For example, `getcaughtmon SPECIES_MAGIKARP`.
|
To use them, simply type either `getseenmon` or `getcaughtmon` in your script, followed by the species ID. For example, `getcaughtmon SPECIES_MAGIKARP`.
|
||||||
|
|
||||||
The result *(either `TRUE` or `FALSE`)* will be stored in `VAR_RESULT`.
|
The result *(either `TRUE` or `FALSE`)* will be stored in `VAR_RESULT`.
|
||||||
|
@ -157,10 +157,6 @@ These commands will set either the Seen or the Caught Pokédex flags of a specie
|
||||||
|
|
||||||
2. Next, our special functions. You can add them to any .c file, although since these are meant to be used from the overworld, I suggest `src/field_specials.c` specifically.
|
2. Next, our special functions. You can add them to any .c file, although since these are meant to be used from the overworld, I suggest `src/field_specials.c` specifically.
|
||||||
|
|
||||||
Keep in mind that in order to access `FLAG_GET_SEEN` and `FLAG_GET_CAUGHT`, you must use the `#include` directive to read the contents of the `include/pokedex.h`.
|
|
||||||
|
|
||||||
In other words, you need to add a `#include "pokedex.h"` to the list of headers at the top of the file.
|
|
||||||
|
|
||||||
```c
|
```c
|
||||||
bool8 SetSeenMon(void)
|
bool8 SetSeenMon(void)
|
||||||
{
|
{
|
||||||
|
@ -174,4 +170,8 @@ bool8 SetCaughtMon(void)
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
|
Keep in mind that in order to access `FLAG_GET_SEEN` and `FLAG_GET_CAUGHT`, you must use the `#include` directive to read the contents of the `include/pokedex.h`.
|
||||||
|
|
||||||
|
In other words, you need to add a `#include "pokedex.h"` to the list of headers at the top of the file.
|
||||||
|
|
||||||
To use them, simply type either `setseenmon` or `setcaughtmon` in your script, followed by the species ID. For example, `setcaughtmon SPECIES_MAGIKARP`.
|
To use them, simply type either `setseenmon` or `setcaughtmon` in your script, followed by the species ID. For example, `setcaughtmon SPECIES_MAGIKARP`.
|
Loading…
Reference in New Issue