diff --git a/Useful-Scripting-Specials.md b/Useful-Scripting-Specials.md index 753921f..daa7935 100644 --- a/Useful-Scripting-Specials.md +++ b/Useful-Scripting-Specials.md @@ -113,10 +113,6 @@ These commands will check the state of either the Seen or the Caught Pokédex fl 2. Next, our special functions. You can add them to any .c file, although since these are meant to be used from the overworld, I suggest `src/field_specials.c` specifically. -Keep in mind that in order to access `FLAG_GET_SEEN` and `FLAG_GET_CAUGHT`, you must use the `#include` directive to read the contents of the `include/pokedex.h`. - -In other words, you need to add a `#include "pokedex.h"` to the list of headers at the top of the file. - ```c bool8 GetSeenMon(void) { @@ -129,6 +125,10 @@ bool8 GetCaughtMon(void) } ``` +Keep in mind that in order to access `FLAG_GET_SEEN` and `FLAG_GET_CAUGHT`, you must use the `#include` directive to read the contents of the `include/pokedex.h`. + +In other words, you need to add a `#include "pokedex.h"` to the list of headers at the top of the file. + To use them, simply type either `getseenmon` or `getcaughtmon` in your script, followed by the species ID. For example, `getcaughtmon SPECIES_MAGIKARP`. The result *(either `TRUE` or `FALSE`)* will be stored in `VAR_RESULT`. @@ -157,10 +157,6 @@ These commands will set either the Seen or the Caught Pokédex flags of a specie 2. Next, our special functions. You can add them to any .c file, although since these are meant to be used from the overworld, I suggest `src/field_specials.c` specifically. -Keep in mind that in order to access `FLAG_GET_SEEN` and `FLAG_GET_CAUGHT`, you must use the `#include` directive to read the contents of the `include/pokedex.h`. - -In other words, you need to add a `#include "pokedex.h"` to the list of headers at the top of the file. - ```c bool8 SetSeenMon(void) { @@ -174,4 +170,8 @@ bool8 SetCaughtMon(void) } ``` +Keep in mind that in order to access `FLAG_GET_SEEN` and `FLAG_GET_CAUGHT`, you must use the `#include` directive to read the contents of the `include/pokedex.h`. + +In other words, you need to add a `#include "pokedex.h"` to the list of headers at the top of the file. + To use them, simply type either `setseenmon` or `setcaughtmon` in your script, followed by the species ID. For example, `setcaughtmon SPECIES_MAGIKARP`. \ No newline at end of file