Change medium to middle for consistency.

ultima-soul 2020-07-01 23:22:29 -07:00
parent 56f8f69dce
commit e8458a9ae9
1 changed files with 1 additions and 1 deletions

@ -19,7 +19,7 @@ The following table shows some information about each layer when the player is o
|----------|-------------|------------------------|------------------| |----------|-------------|------------------------|------------------|
| 0 | 0 | [13,14] | User Interface | | 0 | 0 | [13,14] | User Interface |
| 1 | 1 | [4,6,8,10,12] | Top Map Layer | | 1 | 1 | [4,6,8,10,12] | Top Map Layer |
| 2 | 2 | [0,1,2,3,5,7,9,11,15] | Medium Map Layer | | 2 | 2 | [0,1,2,3,5,7,9,11,15] | Middle Map Layer |
| 3 | 3 | [] | Bottom Map Layer | | 3 | 3 | [] | Bottom Map Layer |
An NPC sprite will be rendered on top of a layer if its corresponding elevation (Also called Z Coordinate) is greater than the priority of the respective layer. This may sound confusing, so here's an example: An NPC sprite will be rendered on top of a layer if its corresponding elevation (Also called Z Coordinate) is greater than the priority of the respective layer. This may sound confusing, so here's an example: