diff --git a/Triple-layer-metatiles.md b/Triple-layer-metatiles.md index 87872ef..32c6594 100644 --- a/Triple-layer-metatiles.md +++ b/Triple-layer-metatiles.md @@ -19,7 +19,7 @@ The following table shows some information about each layer when the player is o |----------|-------------|------------------------|------------------| | 0 | 0 | [13,14] | User Interface | | 1 | 1 | [4,6,8,10,12] | Top Map Layer | -| 2 | 2 | [0,1,2,3,5,7,9,11,15] | Medium Map Layer | +| 2 | 2 | [0,1,2,3,5,7,9,11,15] | Middle Map Layer | | 3 | 3 | [] | Bottom Map Layer | An NPC sprite will be rendered on top of a layer if its corresponding elevation (Also called Z Coordinate) is greater than the priority of the respective layer. This may sound confusing, so here's an example: