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Updated Add Physical Special Split (markdown)
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@ -61,7 +61,7 @@ Next, we need to update a few checks in the function for calculating the base da
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```c
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s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 battlerIdAtk, u8 battlerIdDef)
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```
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First, we need to look at the block of code that begins like
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First, we need to look at the block of code that begins like:
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```c
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for (i = 0; i < ARRAY_COUNT(sHoldEffectToType); i++)
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{
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