Updated Supplementary Scripting Macros (markdown)

Deokishisu 2024-04-14 15:40:16 -04:00
parent e43814ecd2
commit c0e406f2e7
1 changed files with 1 additions and 1 deletions

@ -14,7 +14,7 @@ Credits to Deokishisu.
The scripting macro, with commented description:
```c
@ applymovement with OBJ_EVENT_ID_PLAYER as the localid and waitmovement 0 built in.
@ applymovement with OBJ_EVENT_ID_PLAYER as the localid and a built-in waitmovement 0.
@ If wait is left empty, then waitmovement 0 is emitted.
@ If you don't want that emitted (ex: the player and another NPC are moving
@ at the same time), then provide any argument for wait.