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Revert back to `!IS_TYPE_PHYSICAL` code block for Phys/Spec codeblock (markdown)
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@ -157,7 +157,7 @@ IS_TYPE_SPECIAL(gBattleMoves[gCurrentMove])
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The first one in **battle_script_commands.c** can also be changed like this, but the argument names are different for the second and third one. The second one looks like this originally:
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```c
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IS_TYPE_PHYSICAL(type)
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IS_TYPE_PHYSICAL(moveType)
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```
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We will change this to:
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```c
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@ -165,7 +165,7 @@ IS_TYPE_PHYSICAL(gBattleMoves[gCurrentMove])
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```
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The third one also needs to be changed; originally it reads:
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```c
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IS_TYPE_SPECIAL(type)
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!IS_TYPE_PHYSICAL(moveType)
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```
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We will change this to:
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```c
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