From 5590d0d8e904f32e46d11e5837a8eb14d5a0f3e1 Mon Sep 17 00:00:00 2001 From: Matthew Cabral Date: Fri, 21 Jan 2022 23:42:53 -0500 Subject: [PATCH] Revert back to `!IS_TYPE_PHYSICAL` code block for Phys/Spec codeblock (markdown) --- Add-Physical-Special-Split.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Add-Physical-Special-Split.md b/Add-Physical-Special-Split.md index 4638b2f..489967b 100644 --- a/Add-Physical-Special-Split.md +++ b/Add-Physical-Special-Split.md @@ -157,7 +157,7 @@ IS_TYPE_SPECIAL(gBattleMoves[gCurrentMove]) The first one in **battle_script_commands.c** can also be changed like this, but the argument names are different for the second and third one. The second one looks like this originally: ```c -IS_TYPE_PHYSICAL(type) +IS_TYPE_PHYSICAL(moveType) ``` We will change this to: ```c @@ -165,7 +165,7 @@ IS_TYPE_PHYSICAL(gBattleMoves[gCurrentMove]) ``` The third one also needs to be changed; originally it reads: ```c -IS_TYPE_SPECIAL(type) +!IS_TYPE_PHYSICAL(moveType) ``` We will change this to: ```c