Revert back to `!IS_TYPE_PHYSICAL` code block for Phys/Spec codeblock (markdown)

Matthew Cabral 2022-01-21 23:42:53 -05:00
parent 2dbc98291e
commit 5590d0d8e9
1 changed files with 2 additions and 2 deletions

@ -157,7 +157,7 @@ IS_TYPE_SPECIAL(gBattleMoves[gCurrentMove])
The first one in **battle_script_commands.c** can also be changed like this, but the argument names are different for the second and third one. The second one looks like this originally:
```c
IS_TYPE_PHYSICAL(type)
IS_TYPE_PHYSICAL(moveType)
```
We will change this to:
```c
@ -165,7 +165,7 @@ IS_TYPE_PHYSICAL(gBattleMoves[gCurrentMove])
```
The third one also needs to be changed; originally it reads:
```c
IS_TYPE_SPECIAL(type)
!IS_TYPE_PHYSICAL(moveType)
```
We will change this to:
```c