mirror of https://github.com/pret/pokeemerald.git
Fixed the é
parent
a970006873
commit
52643a159f
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@ -436,9 +436,9 @@ index 8ec34b0fe..dfad229c0 100644
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static const u8 sText_DontBeAThief[] = _("Don't be a thief!");
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+static const u8 sText_CantWithThief[] = _("Thief balls don't work in\nthis kind of battle!");
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+static const u8 sText_TooManyWitnesses[] = _("There's too many\nwitnesses...");
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static const u8 sText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can't be caught!");
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static const u8 sText_YouMissedPkmn[] = _("You missed the POKéMON!");
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static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
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static const u8 sText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can't be caught!");
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static const u8 sText_YouMissedPkmn[] = _("You missed the POKéMON!");
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static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
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static const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
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@@ -514,8 +515,9 @@ static const u8 sText_ForfeitedMatch[];
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static const u8 sText_Trainer1WinText[];
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@ -548,7 +548,7 @@ index 072ec1bf5..35d7167c1 100644
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index 5f79efc57..f9f05e5f6 100644
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@@ -56,12 +56,12 @@ static const u8 sLuxuryBallDesc[] = _(
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"A cozy BALL that\n"
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"makes POKéMON\n"
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"makes POKéMON\n"
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"more friendly.");
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-static const u8 sPremierBallDesc[] = _(
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@ -558,7 +558,7 @@ index 5f79efc57..f9f05e5f6 100644
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+static const u8 sThiefBallDesc[] = _(
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+ "A BALL that allows\n"
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+ "the stealing of\n"
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+ "others' POKéMON.");
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+ "others' POKéMON.");
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// Medicine
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static const u8 sPotionDesc[] = _(
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@ -1100,14 +1100,14 @@ index b28b41f3b..59c07b924 100644
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+ otGender = gSaveBlock2Ptr->playerGender;
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+ }
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+ else if (gTrainers[trainerNum].encounterMusic_gender & F_TRAINER_FEMALE){
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personalityValue = 0x78; // Use personality more likely to result in a female Pokémon
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personalityValue = 0x78; // Use personality more likely to result in a female Pokémon
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- else
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- personalityValue = 0x88; // Use personality more likely to result in a male Pokémon
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- personalityValue = 0x88; // Use personality more likely to result in a male Pokémon
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-
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+ otGender = FEMALE;
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+ }
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+ else{
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+ personalityValue = 0x88; // Use personality more likely to result in a male Pokémon}
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+ personalityValue = 0x88; // Use personality more likely to result in a male Pokémon}
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+ otGender = MALE;
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+ }
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for (j = 0; gTrainers[trainerNum].trainerName[j] != EOS; j++)
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