mirror of https://github.com/pret/pokeemerald.git
Fixed typo and fixed wording
parent
8cafd64c33
commit
45874c2592
|
@ -26,10 +26,10 @@ With that out of the way, we can now do this with item ball objects:
|
|||
|
||||
![image](https://user-images.githubusercontent.com/32826900/193436571-53346610-1e82-417a-bc73-1f529e9e0353.png)
|
||||
|
||||
So here, we have `Sight Radius/Berry Tree ID` set to `ITEM_POTION` and the `Common_EventScript_FindItem` script set to the object will set `VAR_RESULT` to `ITEN_POTION` and give that value to the `finditem` command which results in that item being obtained when the player interacts with the ball.
|
||||
So here, we have `Sight Radius/Berry Tree ID` set to `ITEM_POTION` and the `Common_EventScript_FindItem` script will set it to `VAR_RESULT` and give it to the `finditem` command which results in the item being obtained when the player interacts with the ball.
|
||||
|
||||
NOTE: As long as the script set for the item ball object is set to `Common_EventScript_FindItem`, you can use the `Sight Radius/Berry Tree ID` field in porymap to get the item ID you're wanting. If the script is NOT set, it will not work.
|
||||
NOTE: As long as the script set for the item ball object is set to `Common_EventScript_FindItem`, you can use the `Sight Radius/Berry Tree ID` field in porymap to get the item ID you're wanting. If the script is NOT set however, it will not work.
|
||||
|
||||
At this point however, we're done. You can either change pre-existing item balls to use this method and then give yourself a bit of extra space by removing the old item ball scripts or just have any item ball going forward use this new method, it's entirely up to you.
|
||||
At this point though, we're done. You can either change pre-existing item balls to use this method and then give yourself a bit of extra space by removing the old item ball scripts or just have any item ball going forward use this new method, it's entirely up to you.
|
||||
|
||||
TODO: Possibly look into using any of the Movement Radius fields in porymap to get the quantity of the respective item.
|
Loading…
Reference in New Issue