From 45874c259240157159be4657fbe32b0f8e13cf0c Mon Sep 17 00:00:00 2001 From: Josh <32826900+ShinyDragonHunter@users.noreply.github.com> Date: Sun, 2 Oct 2022 23:08:48 +0100 Subject: [PATCH] Fixed typo and fixed wording --- Set-Up-Item-Balls-on-a-Map-Without-Needing-New-Scripts.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Set-Up-Item-Balls-on-a-Map-Without-Needing-New-Scripts.md b/Set-Up-Item-Balls-on-a-Map-Without-Needing-New-Scripts.md index c2f4d5c..8ed622e 100644 --- a/Set-Up-Item-Balls-on-a-Map-Without-Needing-New-Scripts.md +++ b/Set-Up-Item-Balls-on-a-Map-Without-Needing-New-Scripts.md @@ -26,10 +26,10 @@ With that out of the way, we can now do this with item ball objects: ![image](https://user-images.githubusercontent.com/32826900/193436571-53346610-1e82-417a-bc73-1f529e9e0353.png) -So here, we have `Sight Radius/Berry Tree ID` set to `ITEM_POTION` and the `Common_EventScript_FindItem` script set to the object will set `VAR_RESULT` to `ITEN_POTION` and give that value to the `finditem` command which results in that item being obtained when the player interacts with the ball. +So here, we have `Sight Radius/Berry Tree ID` set to `ITEM_POTION` and the `Common_EventScript_FindItem` script will set it to `VAR_RESULT` and give it to the `finditem` command which results in the item being obtained when the player interacts with the ball. -NOTE: As long as the script set for the item ball object is set to `Common_EventScript_FindItem`, you can use the `Sight Radius/Berry Tree ID` field in porymap to get the item ID you're wanting. If the script is NOT set, it will not work. +NOTE: As long as the script set for the item ball object is set to `Common_EventScript_FindItem`, you can use the `Sight Radius/Berry Tree ID` field in porymap to get the item ID you're wanting. If the script is NOT set however, it will not work. -At this point however, we're done. You can either change pre-existing item balls to use this method and then give yourself a bit of extra space by removing the old item ball scripts or just have any item ball going forward use this new method, it's entirely up to you. +At this point though, we're done. You can either change pre-existing item balls to use this method and then give yourself a bit of extra space by removing the old item ball scripts or just have any item ball going forward use this new method, it's entirely up to you. TODO: Possibly look into using any of the Movement Radius fields in porymap to get the quantity of the respective item. \ No newline at end of file