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What follows is a series of articles talking about how parts of the vanilla Pokemon Emerald engine function. This is not meant to be a guide for how to program the Game Boy Advance. Rather, it assumes you have programming knowledge, and tries to provide light on some areas of the Gen 3 game engine. We recommend Tonc for a whirlwind tour of general GBA programming: https://www.coranac.com/tonc/text/toc.htm
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What follows is a series of articles talking about how parts of the vanilla Pokemon Emerald engine function. This is not meant to be a guide for how to program the Game Boy Advance. Rather, it assumes you have programming knowledge, and tries to provide light on some areas of the Gen 3 game engine. We recommend Tonc for a whirlwind tour of general GBA programming: https://www.coranac.com/tonc/text/toc.htm
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## Overview:
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## Overview:
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- **[The Game Loop](Overview%3A-The-Game-Loop)** - Introduction to the main game loop, main callbacks, sprite callbacks, and tasks.
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- **[The Game Loop](Overview%E2%88%B6-The-Game-Loop)** - Introduction to the main game loop, main callbacks, sprite callbacks, and tasks.
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- **[The Task System](Overview%3A-The-Task-System)** - More in depth about tasks and how they're used.
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- **[The Task System](Overview%E2%88%B6-The-Task-System)** - More in depth about tasks and how they're used.
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- (TODO)
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- (TODO)
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