diff --git a/How-the-Game-Works.md b/How-the-Game-Works.md index 55b1587..647adc1 100644 --- a/How-the-Game-Works.md +++ b/How-the-Game-Works.md @@ -1,7 +1,7 @@ What follows is a series of articles talking about how parts of the vanilla Pokemon Emerald engine function. This is not meant to be a guide for how to program the Game Boy Advance. Rather, it assumes you have programming knowledge, and tries to provide light on some areas of the Gen 3 game engine. We recommend Tonc for a whirlwind tour of general GBA programming: https://www.coranac.com/tonc/text/toc.htm ## Overview: -- **[The Game Loop](Overview%3A-The-Game-Loop)** - Introduction to the main game loop, main callbacks, sprite callbacks, and tasks. -- **[The Task System](Overview%3A-The-Task-System)** - More in depth about tasks and how they're used. +- **[The Game Loop](Overview%E2%88%B6-The-Game-Loop)** - Introduction to the main game loop, main callbacks, sprite callbacks, and tasks. +- **[The Task System](Overview%E2%88%B6-The-Task-System)** - More in depth about tasks and how they're used. - (TODO)