mirror of https://github.com/pret/pokeemerald.git
Updated Feature Branches (markdown)
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@ -129,5 +129,5 @@ Originally implemented for Crystal Dust, this system features hourly lighting ch
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This system is the highest fidelity of these three, with semi-transparent shadows under every overworld object, inter-frame blending for glowing light effects, and per-color overriding for window lights. However, it is also the most complex system, and is still in active development.
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This system is the highest fidelity of these three, with semi-transparent shadows under every overworld object, inter-frame blending for glowing light effects, and per-color overriding for window lights. However, it is also the most complex system, and is still in active development.
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Note: ***THIS IS NOT A CLEAN FEATURE BRANCH*** which includes *only* the Day-Night system like the other two; this branch also includes HGSS-style pokemon followers and a dynamic overworld palette system, among many other minor changes and tweaks to hundreds of source files. Merge at your own risk.
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Note: ***THIS IS NOT A CLEAN FEATURE BRANCH*** which includes *only* the Day-Night system like the other two; this branch also includes HGSS-style pokemon followers and a dynamic overworld palette system, among many other minor changes and tweaks to hundreds of source files. Merge at your own risk.
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### [DNS based on Merrp's DNS]](https://github.com/quocmanh94/pokeemerald/tree/day_night_system)
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### [DNS based on Merrp's DNS](https://github.com/quocmanh94/pokeemerald/tree/day_night_system)
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I have created a DNS system based on Merrp's DNS. In this system, I have removed HGSS-style Pokemon followers and retained a dynamic overworld palette system, including backward-compatible 16-bit graphics IDs for object events.
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I have created a DNS system based on Merrp's DNS. In this system, I have removed HGSS-style Pokemon followers and retained a dynamic overworld palette system, including backward-compatible 16-bit graphics IDs for object events.
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