From 36632060e7427378cbb384b142b674d85ccc0ed7 Mon Sep 17 00:00:00 2001 From: Manh Date: Thu, 19 Oct 2023 02:58:03 +0700 Subject: [PATCH] Updated Feature Branches (markdown) --- Feature-Branches.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Feature-Branches.md b/Feature-Branches.md index 2168e97..2d6e53f 100644 --- a/Feature-Branches.md +++ b/Feature-Branches.md @@ -129,5 +129,5 @@ Originally implemented for Crystal Dust, this system features hourly lighting ch This system is the highest fidelity of these three, with semi-transparent shadows under every overworld object, inter-frame blending for glowing light effects, and per-color overriding for window lights. However, it is also the most complex system, and is still in active development. Note: ***THIS IS NOT A CLEAN FEATURE BRANCH*** which includes *only* the Day-Night system like the other two; this branch also includes HGSS-style pokemon followers and a dynamic overworld palette system, among many other minor changes and tweaks to hundreds of source files. Merge at your own risk. -### [DNS based on Merrp's DNS]](https://github.com/quocmanh94/pokeemerald/tree/day_night_system) +### [DNS based on Merrp's DNS](https://github.com/quocmanh94/pokeemerald/tree/day_night_system) I have created a DNS system based on Merrp's DNS. In this system, I have removed HGSS-style Pokemon followers and retained a dynamic overworld palette system, including backward-compatible 16-bit graphics IDs for object events. \ No newline at end of file