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Updated Adding Multi region Support (markdown)
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@ -25,7 +25,7 @@ static void LoadSaveblockMapHeader(void)
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+ gMapHeader.region = sMapsecToRegion[gMapHeader.regionMapSectionId];
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}
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```
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If you notice, we've add `gMapHeader.region` which loads data in `sMapsecToRegion` which we will be covering.
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If you've noticed, we've added `gMapHeader.region` which loads data in `sMapsecToRegion` which we will be covering.
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Next, we need to open **[include/global.fieldmap.h](https://github.com/pret/pokeemerald/blob/master/include/global.fieldmap.h)** and find the struct `MapHeader` which should look like this:
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```c
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